Free · daily, unlimited and packs

Krillion Game

Seven prompts, one descent

The Krillion game hands you seven open prompts and lets any correct answer through, then scores it on how few other players thought of the same thing. Common answers barely move you. Rare ones drop your krill thousands of metres towards the sea floor.

Krillion Game
  • Seven open prompts per dive
  • Twenty-five seconds for each answer
  • Tiers from Plankton to One in a Krillion
  • Private rooms for up to twelve friends

What Is the Krillion Game?

An open-answer trivia game where being obvious is punished.

The Krillion game asks seven prompts a dive, of the shape "Name a bird" or "Name a river". Nothing is multiple choice. You type one thing that fits, any correct answer is accepted, and the score depends entirely on how many other people typed the same thing at the same time. Say eagle and you are standing in a crowd of thousands. Say potoo and you may be the only player on the board who thought of it. Points translate into depth: every point sinks your krill ten metres, from the sunlit shallows down to the trench floor at seven thousand. That is the whole design, and it is a different mental muscle from a pub quiz. Recall gets you to a correct answer; taste gets you to one nobody else reaches for. A dive rewards the second skill, which is why strong general knowledge alone does not carry a run.

A small krill descending through bands of blue towards a dark sea floor
FIG. 01
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Knowing the answer is not enough

You can know forty birds and still land in the shallows all seven times. The first answer that surfaces is the one the rest of the field also reached, because the obvious members of a category are obvious to everyone who knows the category at all. So the Krillion game separates recall from choice. You already have a valid answer in the first second. The remaining twenty-four seconds decide whether you spend them backing it or digging one level further into what you actually know.

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One field of prompts, one shared dive

The daily dive puts the same seven prompts in front of everyone, which is the only reason rarity means anything. If each player got a different set, a rare answer would just be a private coincidence. Because the field is shared, your depth is comparable. A dive that reaches four thousand metres on a Tuesday is a fact about how you think relative to everyone else who played that Tuesday, not a fact about which prompts you happened to draw.

Seven prompt cards floating above an ocean trench cross-section
FIG. 02
Six labelled tiers stacked from plankton at the surface to the trench floor
FIG. 03
Krillion Game@krillion

Six tiers between plankton and legend

A single number for rarity would be too blunt, so the scoring splits into six named tiers. Plankton covers the answers everyone gave and returns ten points. One in a Krillion is the answer the board barely saw, worth a hundred. The names do the teaching. Landing in Plankton three prompts running is a clear signal that your instincts are running with the crowd, and the fix is not more knowledge but a shorter list of go-to answers.

Krillion Game@krillion

Misspelling a rare answer should not cost you

Fast typing and rare vocabulary pull in opposite directions. The rarer the answer, the more likely it is to be a word you half remember and spell approximately, which is exactly when a strict checker would punish the best guess of the dive. The game catches near-misses and asks you to confirm what you meant before accepting it. A genuine wrong answer is refused rather than penalised, so the dive continues and the score reflects rarity instead of typing accuracy.

A text box with a suggested spelling under it and a confirm button
FIG. 04
A calendar of past dives beside a stack of themed prompt packs
FIG. 05
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When the daily dive is finished by nine

One shared dive a day creates the same problem every morning: it takes two minutes and then the game sits closed until tomorrow. The habit is good. The dead time is not. Unlimited mode deals fresh prompts on demand, the archive keeps every past daily dive numbered by day, and themed packs narrow the field to one subject such as geography, sport or film. Between the three, a dive is available whenever the urge arrives rather than whenever the calendar allows.

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Comparing answers without a group chat

Rarity scores are only interesting if you can see whose answer beat whose, and comparing screenshots is a poor way to do it. Two features handle that: a private room and a challenge link. A room puts up to twelve friends on the same prompts at the same moment and shows everyone's answers once each prompt closes. A challenge link freezes your dive into something a friend can play later, then lines up both runs prompt by prompt. Both keep the reveal until after the guess, so nobody inherits an answer.

A twelve-seat room showing each player's answer after a prompt closes
FIG. 06

02

Why Choose the Krillion Game

What separates a deep dive from seven obvious answers.

01

Open prompts, no options

Each prompt accepts anything that genuinely fits, so the answer space is your own memory rather than four buttons. Hundreds of answers are correct on any given prompt.

02

Depth instead of a score

Points convert to metres at ten per point, which turns an abstract rarity number into a position in the water. A seven hundred point dive reaches the trench floor.

03

Six named tiers

Plankton up to One in a Krillion, each tier naming how crowded your answer was. The label at the end of a prompt tells you more than a bare number would.

04

Archive and themed packs

Past daily dives stay playable, numbered by day, and themed packs concentrate on a single subject. Useful when you want to test one corner of what you know.

05

The board after every prompt

Once a prompt closes you see what the field answered and where your pick sat among it. That comparison is where the next dive's strategy comes from.

06

Rooms and challenge links

Up to twelve players in a private room, or a link that carries your dive to someone who plays it later. No account needed to join either one.

03

How to Use the Krillion Game

A dive from the first prompt to the depth readout.

  1. 01

    Begin the descent

    Seven prompts appear, the same ones everyone gets today, with twenty-five seconds counting down on the first.

  2. 02

    Type one answer

    Anything correct is accepted. If the spelling looks off, the game shows what it thinks you meant and waits for a confirmation.

  3. 03

    Watch the tier land

    Your answer drops into one of six tiers, from Plankton to One in a Krillion, and the krill sinks by ten metres per point.

  4. 04

    Surface and compare

    Seven clean answers cap the dive at seven hundred points and seven thousand metres. Then share the depth or start another run in unlimited mode.

04

Who Dives in the Krillion Game

Players whose advantage is taste rather than recall speed.

A lifetime of field guides turns into depth immediately: the rare names arrive without effort, and the tiers confirm which of them the rest of the field never considered.
BWBirdwatchersPrompt after prompt about species
The habit that transfers is hesitation. Waiting one beat past the obvious answer is the same instinct that wins a tie-break, and here it shows up as metres.
QCQuiz team captainsPicking the fourth name, not the first
Themed packs are where they spend their time. A pack narrows the field to one subject, which makes a rare answer feel earned instead of lucky.
GOGeography obsessivesRivers, mountains and border towns
The room shows every answer once a prompt closes, so the argument about who was cleverest happens in the game rather than in a group chat afterwards.
GCGroups on a callA twelve-seat room on a Friday

05

Krillion Game Questions

What to know before your first descent.

Seven Prompts, One Descent

The dive starts in the window above. Twenty-five seconds a prompt, and the difference between a shallow run and the trench floor is one unusual answer at a time.

Play the Krillion game