
When one round a day runs out
You finish the daily history game in three minutes, see exactly how you did, and then the tab has nothing left for you. Most daily games treat that pause as the product: the wait is what brings you back tomorrow. It also means the game is over precisely at the moment you were getting warm. The waiting is the part worth removing, not the daily habit. Here the moment a journey closes the next one opens with eight moments drawn from a different spread of eras, so the second journey is not a rerun of the first. Play one, or play until you decide to stop.